Episodes

Why is the Kobayashi Maru a no-win for Starfleet assessment?

Pedagodzilla
Pedagodzilla
Why is the Kobayashi Maru a no-win for Starfleet assessment?
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In this episode Mike C and Mark C are joined by Associate Professor at Durham, Dr Richard Crossman (author of the Infinite Diversity, Finite Combinations blog) and Senior Learning Designer at The Open University Mark Williams as we talk about that space show with the phasers not the hyperdrive. They call it warp drive and… Continue reading Why is the Kobayashi Maru a no-win for Starfleet assessment?

Episodes

What can Jurassic Park teach us about embedding sustainability in course design?

Pedagodzilla
Pedagodzilla
What can Jurassic Park teach us about embedding sustainability in course design?
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Hold onto your butts! In this episode Mike is joined by learning designers Paul Astles, Catriona Matthews, and Hayley Johns to answer the sustainably silly question: “What can Jurassic Park teach us about embedding sustainability in course design?” From Dr. Ian Malcolm’s chaos theory quotes to water ripples in the T-Rex scene, the team uses… Continue reading What can Jurassic Park teach us about embedding sustainability in course design?

Playful Learning 2024

Playful Learning past, present and submitting abstracts in the future

Pedagodzilla on Tour
Pedagodzilla on Tour
Playful Learning past, present and submitting abstracts in the future
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In this episode of Pedagodzilla, we’re coming to you live (well, sort of) from the final day of the Playful Learning Conference 2024! We’re Mike Collins, senior learning designer at the Open University, joined by Lynn Pilkington, Alex Mosley, and Elliot Spaeth for a lively discussion about all things playful in learning and teaching. We… Continue reading Playful Learning past, present and submitting abstracts in the future

Episodes

GTA or Mario, which design philosophy makes for a better curriculum? (Ft. Luke Pearce)

Pedagodzilla
Pedagodzilla
GTA or Mario, which design philosophy makes for a better curriculum? (Ft. Luke Pearce)
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Fast cars or magic mushrooms would have been a better clickbait title for this. Damn our ethics. In this episode we’re joined by the fab Luke Pearce to talk about linear and nonlinear learning, and which might be best for your teaching needs. To do so we’ll be examining Grand Theft Auto, the much beloved… Continue reading GTA or Mario, which design philosophy makes for a better curriculum? (Ft. Luke Pearce)

LDS Link Event 2024

LDS Linking at The Open University Library – You do not talk about Fight Club, but you do talk about Happy Feet

Pedagodzilla on Tour
Pedagodzilla on Tour
LDS Linking at The Open University Library - You do not talk about Fight Club, but you do talk about Happy Feet
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In this episode from the LDS Link event at the OU Library, we chat with STEM learning designer Paul Astles. Paul takes us through his love of Fight Club by Chuck Palahniuk, how the film adaptation measures up, and the dark, twisty lessons it offers about identity and perspective. And it doesn’t stop there—Paul brings… Continue reading LDS Linking at The Open University Library – You do not talk about Fight Club, but you do talk about Happy Feet