1 00:00:02,254 --> 00:00:12,524 Hi and welcome to the Playful Learning Day 3 Program in a Pod, an audio companion to the Playful Learning Conference 2026 program. 2 00:00:13,405 --> 00:00:22,674 We'll be speaking with the speakers, parlaying with the presenters, and conferring with the keynotes to get a vibe for what to expect from this year's conference. 3 00:00:24,574 --> 00:00:32,276 I'm Mike Collins, Senior Learning Designer at the Open University and Pedagogic Podcaster at pedagodzilla.com. 4 00:00:33,156 --> 00:00:40,438 This year, Playful Learning is at the University of Sussex in Brighton, and the theme is Into the Woods. 5 00:00:42,179 --> 00:00:51,041 By now, you've probably put down some roots, branched out into new conversations and contacts, stumbled across ideas that have really grown on you. 6 00:00:51,481 --> 00:00:54,422 You may have wandered down unexpected paths. 7 00:00:54,552 --> 00:00:59,966 discovered hidden clearings of inspiration, and been shouted at by an irate squirrel. 8 00:01:00,528 --> 00:01:04,471 I'm not sure I'd be that cross if I got to eat nuts the size of my own brain. 9 00:01:04,471 --> 00:01:06,072 But who am I to judge? 10 00:01:06,113 --> 00:01:08,995 Perhaps it's the influence of social media. 11 00:01:10,377 --> 00:01:20,385 Over the last couple of days, you've explored new territories, planted the seeds of future projects, and perhaps even found yourself barking up entirely new trees. 12 00:01:20,750 --> 00:01:30,555 There'd been games, presentations, workshops, keynotes, conversations, and by golly, there's still more fantastic things to come. 13 00:01:31,836 --> 00:01:33,857 I promise that's the end of the pundit. 14 00:01:34,570 --> 00:01:39,580 For those staying on campus, the day begins with the conference breakfast from 8 a.m. 15 00:01:40,001 --> 00:01:49,666 If you're looking for a gentler start, you'll also have the opportunity to experience forest bathing, a slow, mindful walk where curiosity is the destination. 16 00:01:51,048 --> 00:01:52,800 And 9 30. 17 00:01:52,821 --> 00:01:55,564 The day's parallel sessions begin. 18 00:02:02,218 --> 00:02:13,477 9.30 Outdoors Sarah Pavey presents Snags, Spells and Happy Endings, a magical forest alchemy approach to session closure. 19 00:02:15,714 --> 00:02:19,577 We're going to be doing some magical stuff in the woods. 20 00:02:19,577 --> 00:02:23,610 the great thing is because it's outdoors, we're going to be doing it in real life as well. 21 00:02:23,610 --> 00:02:28,233 We're not going to be stuck indoors with with pretend things. 22 00:02:28,233 --> 00:02:29,144 It's going to be real. 23 00:02:29,144 --> 00:02:37,170 Um, so what it's about really is that when you go on a training course, it's really important that you take something away with you. 24 00:02:37,170 --> 00:02:43,490 And I think it's always good to at the end of any training course to have aspirations about where you're going next. 25 00:02:43,490 --> 00:02:45,821 So we're not just going to have this trip into the woods. 26 00:02:45,821 --> 00:02:56,056 We're actually going to be thinking about what we can take away with us and how we can make that work in our everyday lives when we go back to our boring classrooms and offices 27 00:02:56,056 --> 00:02:57,290 and and so on. 28 00:02:57,290 --> 00:02:58,426 Well that sounds marvellous. 29 00:02:58,426 --> 00:03:01,298 And it's such a yeah, it's such a tricky thing, isn't it? 30 00:03:01,298 --> 00:03:07,641 Having a nice cap on things that's also a useful cap that's actually going to help people kind of reflect on and consolidate what they've done. 31 00:03:07,641 --> 00:03:11,382 So what can people expect in the session? 32 00:03:11,382 --> 00:03:13,083 Well, it's not going to be static. 33 00:03:13,083 --> 00:03:18,607 It's going to be very involved and uh we are going to do this magic processing. 34 00:03:18,607 --> 00:03:23,771 So when you go into the woods, you know, things aren't always exactly as you expect. 35 00:03:23,771 --> 00:03:25,933 You're kind of walking into the unknown. 36 00:03:25,933 --> 00:03:28,715 So you don't know where the pathways are going to take you. 37 00:03:28,715 --> 00:03:33,859 You don't know whether you're going to trip over some bramble or barbed wire or something in the woods. 38 00:03:33,859 --> 00:03:35,800 And you don't know what you're going to find there. 39 00:03:35,800 --> 00:03:38,042 And it might be something that inspires you. 40 00:03:38,042 --> 00:03:38,574 And 41 00:03:38,574 --> 00:03:45,356 pushes you to go further than perhaps you're comfortable with and stepping outside of of your normal limits. 42 00:03:45,356 --> 00:03:47,617 So the session's going to be very much about that. 43 00:03:47,617 --> 00:03:58,791 And the idea of it is that we'll be dividing into groups and every group is going to decide on some object that represents the training that they've experienced at Playful 44 00:03:58,791 --> 00:04:01,836 Learning over the the previous days. 45 00:04:01,836 --> 00:04:10,115 And so they're going to find something and then we're going to weave this into a kind of spell of saying, well, how would that be an ending? 46 00:04:10,115 --> 00:04:12,057 What can I take away with me? 47 00:04:12,057 --> 00:04:20,465 So for example, say you were doing a session and I don't know, and there was something that you found quite difficult to overcome in that session. 48 00:04:20,465 --> 00:04:25,025 It was challenging you to do something that you weren't that comfortable with. 49 00:04:25,025 --> 00:04:33,927 Then the idea of this is you might pick up something then like a a twig which was all twisted and so on, and you might say, This twig represents my journey. 50 00:04:33,927 --> 00:04:36,807 It wasn't straightforward, it wasn't a straight line. 51 00:04:36,807 --> 00:04:48,329 And so you would then kind of have a mantra whereby you'd wave the stick and say, This is what snagged me today, but as I shake it, those snags are going to disappear and some new 52 00:04:48,329 --> 00:04:54,370 thing is going to bloom and blossom from this twig, which will help me to go forward in my life. 53 00:04:54,678 --> 00:04:55,819 That sounds absolutely marvelous. 54 00:04:55,819 --> 00:05:04,045 And does also explain, I think, uh when I saw the abstract and it mentioned micro rituals, I was sort of half expecting that TikTok trend between sort of young witches and wizards, 55 00:05:04,045 --> 00:05:08,059 you know, like ten micro rituals to summon six demons before lunchtime, that kind of thing. 56 00:05:08,059 --> 00:05:10,551 So this is uh yeah, that's very, very reassuring. 57 00:05:10,551 --> 00:05:13,653 Um we're all going to have a mantra at the end. 58 00:05:13,653 --> 00:05:17,877 We're all going to have a a mantra at the end in a magic circle. 59 00:05:17,877 --> 00:05:20,108 I do you what I'm getting I'm getting some 60 00:05:20,198 --> 00:05:22,159 I'm getting some some spooky vibes. 61 00:05:22,159 --> 00:05:23,489 I'm getting some spooky vibes. 62 00:05:23,489 --> 00:05:30,001 One minute you're tripping over barbed wire, the next minute picking up picking up wands and and chanting mantras. 63 00:05:30,001 --> 00:05:31,601 Is there gonna be a with cats? 64 00:05:31,601 --> 00:05:35,653 Yeah, if I if I see a staked goat anywhere, I am running a mile. 65 00:05:35,653 --> 00:05:38,663 Hopefully not. 66 00:05:39,003 --> 00:05:40,044 Badger, maybe. 67 00:05:40,044 --> 00:05:40,604 Yeah. 68 00:05:40,604 --> 00:05:41,414 Staked badger. 69 00:05:41,414 --> 00:05:43,001 do know what I got chased by a badger once? 70 00:05:43,001 --> 00:05:45,945 I wouldn't mind midnight. 71 00:05:45,945 --> 00:05:47,926 I was walking up a hill um and then a 72 00:05:47,926 --> 00:05:49,287 I s I th I thought it was a dog. 73 00:05:49,287 --> 00:05:50,358 I was like, hello doggy. 74 00:05:50,358 --> 00:05:51,088 It wasn't the dog. 75 00:05:51,088 --> 00:05:54,090 It wasn't happening to see me and it chased after making an horrible sound. 76 00:05:54,090 --> 00:05:56,872 Um but that's by the by. 77 00:05:56,872 --> 00:05:57,373 Yeah. 78 00:05:57,373 --> 00:05:58,834 We have one in our garden. 79 00:05:58,834 --> 00:06:00,515 It's Really? 80 00:06:00,515 --> 00:06:01,305 Yeah, yeah. 81 00:06:01,305 --> 00:06:07,890 We back onto a railway line and it's it's devastated the tree stump that we've got in the back of the garden at the way. 82 00:06:07,890 --> 00:06:08,130 really? 83 00:06:08,130 --> 00:06:11,523 Do they just Yeah, just goes for the insects in it? 84 00:06:11,523 --> 00:06:14,625 And it's not all the flower beds as well while it was at it. 85 00:06:14,625 --> 00:06:16,006 What a little rotter. 86 00:06:16,006 --> 00:06:16,854 Yeah. 87 00:06:16,854 --> 00:06:21,754 Well, big rotter actually. 88 00:06:21,754 --> 00:06:27,663 In like Beatrix Potter and stuff, and then you see them in real life and you're like No, I think you're just a fur bastard. 89 00:06:27,663 --> 00:06:28,703 Yeah. 90 00:06:28,724 --> 00:06:30,495 Absolutely Yeah. 91 00:06:30,495 --> 00:06:32,147 It's not what the session's about. 92 00:06:32,147 --> 00:06:34,949 Um, so I can't wait for the session, Sarah. 93 00:06:34,949 --> 00:06:43,695 Just one question before you go, which is and possibly appropriate, if you could be any woodland critter or creature, what would it be? 94 00:06:44,377 --> 00:06:46,414 Well, I'd have to be the badger, wouldn't I? 95 00:06:46,414 --> 00:06:47,815 Maybe he'd mess with you. 96 00:06:48,237 --> 00:06:49,417 Exactly. 97 00:06:51,401 --> 00:06:52,482 A magic badger. 98 00:06:52,482 --> 00:06:53,564 Yeah. 99 00:06:53,564 --> 00:06:54,825 Sarah the magic badger. 100 00:06:54,825 --> 00:06:57,408 I you know I'd buy that I'd buy that picture book. 101 00:07:03,468 --> 00:07:15,950 930 The Terrace Room Vicky Daphne Handel and Jakob Hedegaard present Training Game-Based Competencies Through a Game. 102 00:07:17,610 --> 00:07:29,955 So our session is playing with the idea that you can learn about uh pedagogical games by playing a game. 103 00:07:30,115 --> 00:07:42,400 So what what is the competences, what the skills you need for facilitating games in higher education settings in a playful way, you actually learn that through a game. 104 00:07:42,400 --> 00:07:45,942 So playful games based learning through playful games based learning. 105 00:07:45,942 --> 00:07:46,822 Yes. 106 00:07:47,598 --> 00:07:48,328 That's a high concept. 107 00:07:48,328 --> 00:07:49,258 I love it. 108 00:07:49,258 --> 00:08:00,862 It's quite quite typical for me and Vicky to, you know, do stuff a little sometimes a little bit too convoluted in in some manner of speaking. 109 00:08:00,862 --> 00:08:01,052 Yeah. 110 00:08:01,052 --> 00:08:10,464 But I think uh w we started uh writing about something of these thoughts in in a Danish uh journal. 111 00:08:10,464 --> 00:08:11,505 Is it called a journal, yeah? 112 00:08:11,505 --> 00:08:11,925 Yeah. 113 00:08:11,925 --> 00:08:12,905 Yeah. 114 00:08:13,065 --> 00:08:13,565 Yeah. 115 00:08:13,565 --> 00:08:16,364 And and and then we thought, could it be 116 00:08:16,364 --> 00:08:32,864 some kind of a game and uh and how could that be and uh and what happens when when also you uh put uh AI, generative uh AI in into these uh type of games, learning games. 117 00:08:33,266 --> 00:08:39,130 and then we thought why not try it out at playful learning uh conference. 118 00:08:39,130 --> 00:08:46,194 So yeah, here we are and we have uh some kind of uh prototype uh 119 00:08:46,338 --> 00:08:47,749 Done maybe soon. 120 00:08:47,749 --> 00:08:48,820 Done. 121 00:08:50,121 --> 00:08:51,582 Still working on it. 122 00:08:51,723 --> 00:09:04,593 But I think it will be fun for people to to try it off and and you know, especially start the discussion about these uh kind of tools and of course how generative AI can be a part 123 00:09:04,593 --> 00:09:06,065 of these that's super interesting. 124 00:09:06,065 --> 00:09:09,678 So with generative AI as a component, what will you be asking of attendees? 125 00:09:09,678 --> 00:09:12,080 What will attendees be doing when they come to your session? 126 00:09:12,080 --> 00:09:15,084 Mainly they will be actually playing a card game. 127 00:09:15,084 --> 00:09:28,381 They have to interact and discuss uh about these game competencies uh and these game skills or uh knowledge about games throughout a card game. 128 00:09:28,381 --> 00:09:44,140 But throughout the card game there will be asked uh or the participants will be asked to uh discuss or uh get uh information about how they actually did 129 00:09:44,552 --> 00:09:47,864 And how to come forward using the AI. 130 00:09:48,524 --> 00:09:49,074 Oh cool. 131 00:09:49,074 --> 00:09:52,196 So the AI is gonna be an interactive component within the game itself. 132 00:09:52,196 --> 00:09:53,046 Yes. 133 00:09:53,207 --> 00:09:54,467 Yeah, we're we're trying to. 134 00:09:54,467 --> 00:10:03,172 It's like kind of some kind of a partner in in in the process or m a facilitator that something like that. 135 00:10:03,172 --> 00:10:14,390 Uh I don't know what it concretely could call it, but but being a a part of the game is is maybe the best way of putting it. 136 00:10:14,390 --> 00:10:17,431 Well, such a delightfully non evil use for AI. 137 00:10:18,032 --> 00:10:18,972 I really like it. 138 00:10:18,972 --> 00:10:21,493 Uh we are trying. 139 00:10:22,734 --> 00:10:31,328 Well, often with these kinds of games, a lot of particularly you know, when they're still prototyping, the facilitation is such a you know, it's it's quite a lot of heavy lifting, 140 00:10:31,328 --> 00:10:36,040 you know, actually kind of taking people through, particularly in um kind of conference demonstration sort of scenarios. 141 00:10:36,040 --> 00:10:40,618 So the fact that you're able to kind of automate that at scale and make that actually part of the game, I think, is 142 00:10:40,618 --> 00:10:41,959 Absolutely marvelous. 143 00:10:41,959 --> 00:10:45,542 I think trying is the right word for that. 144 00:10:45,722 --> 00:10:53,208 I I think it will be especially like you know, when it's it is a prototype, is it is it a feasible way to to go? 145 00:10:53,208 --> 00:10:57,752 Uh it depends on what, you know, people will think about it. 146 00:10:57,752 --> 00:11:04,097 Uh so so it's also an an open workshop for, you know, like is this something we are going to do more of? 147 00:11:04,097 --> 00:11:10,358 Is this something that when we look into the future is is is uh is that could that be a 148 00:11:10,402 --> 00:11:16,926 way of using AI in a more sensible way than just writing stuff for us. 149 00:11:16,926 --> 00:11:17,206 Yeah. 150 00:11:17,206 --> 00:11:25,651 I'm sorry, I've I've conscious I've taken us straight down the AI path rather than the actual sort of topic of the thing, which is that this is a meta meta meta game about 151 00:11:25,651 --> 00:11:29,843 playful games based learning for playful games based learning, which just sounds glorious. 152 00:11:29,843 --> 00:11:30,843 Oh yeah. 153 00:11:30,843 --> 00:11:39,636 I we just have one very important uh point that we want to share with you and that was actually creating the Meta Mida Meta Meta game, yeah. 154 00:11:39,636 --> 00:11:52,950 is uh that uh we sort of was uh struggling with is it fun to play then you don't learn anything or is it uh not very fun to play but you learn a lot. 155 00:11:52,950 --> 00:12:02,712 So we have actually tried and again the key word here is try to actually integrate both the fun path and the learning part. 156 00:12:02,712 --> 00:12:05,663 Because yes often is seen as a bit of a sliding scale, isn't it? 157 00:12:05,663 --> 00:12:09,814 Of kind of like fun at one end and educational value at the other and you can kind of 158 00:12:09,814 --> 00:12:10,564 So that's interesting. 159 00:12:10,564 --> 00:12:12,895 So you're trying hit it as um at both at once. 160 00:12:12,895 --> 00:12:20,357 It's gonna be both an absolute laugh riot, but also, you know, very much credit giving in terms of educational value. 161 00:12:20,357 --> 00:12:28,050 And actually while we created, we actually made another game that was actually very fun to play, but you didn't learn what you should gain. 162 00:12:28,050 --> 00:12:30,710 So perhaps we could bring that along as well. 163 00:12:30,710 --> 00:12:31,801 dude. 164 00:12:36,342 --> 00:12:39,965 Game if learning is then you can just play this one for fun. 165 00:12:39,965 --> 00:12:42,597 Well that's well they and that's that's that's games-based learning as well. 166 00:12:42,597 --> 00:12:44,198 That's multiple modes of engagement. 167 00:12:44,198 --> 00:12:46,720 That's um inclusive something. 168 00:12:46,720 --> 00:12:48,382 that's so that sounds absolutely fabulous. 169 00:12:48,382 --> 00:12:49,673 I cannot wait for it. 170 00:12:49,673 --> 00:12:51,084 Um thank you so much. 171 00:12:51,084 --> 00:13:01,052 I have one more question which is if Vicky, Jakob, you were to disappear into the woods, where would we find you and what would you be doing? 172 00:13:01,052 --> 00:13:06,406 Uh I probably want to try to listen some uh 173 00:13:06,680 --> 00:13:08,562 Good old uh black metal music maybe. 174 00:13:08,562 --> 00:13:13,557 Uh and if anybody would listen with me, Vicky, then it could be fun. 175 00:13:13,557 --> 00:13:26,149 Otherwise I will uh maybe put on some better music so people will actually hang around in the w in the fireside in instead of just me sitting alone and listening to black metal. 176 00:13:26,230 --> 00:13:27,050 That's epic. 177 00:13:27,050 --> 00:13:30,848 That's that's do you know what that's the loudest answer anybody has given so far. 178 00:13:30,848 --> 00:13:33,090 Everybody else's answers have involved lots of silence. 179 00:13:33,090 --> 00:13:35,432 I love the idea of just black metal in the middle of the woods. 180 00:13:35,432 --> 00:13:37,223 Sorry, Vicky, how about yourself? 181 00:13:37,244 --> 00:13:38,004 Yeah. 182 00:13:38,004 --> 00:13:48,663 it's actually really fun because our game actually also takes people into the woods and there is you meet these animals uh along the way, and one of the animals is actually a 183 00:13:48,663 --> 00:13:49,754 squirrel. 184 00:13:49,754 --> 00:13:56,099 And uh that squirrel that's actually me because that competences that you need to be a squirrel. 185 00:13:56,099 --> 00:13:59,576 I got all these in my professional practice. 186 00:13:59,576 --> 00:14:08,607 So I think I would enter the wood as a squirrel, jump around and try actually to change all the wood into something flavorful, new, strange. 187 00:14:13,856 --> 00:14:15,187 9.30. 188 00:14:15,227 --> 00:14:16,948 Gallery Room 2. 189 00:14:17,429 --> 00:14:24,813 Catherine Elkin presents Unplugged, using object-oriented learning to develop digital literacy. 190 00:14:25,554 --> 00:14:34,441 Participants will be encouraged to consider why objects can be especially effective for developing confidence and conceptual clarity before students transition to applied 191 00:14:34,441 --> 00:14:37,002 practice in authentic digital environments. 192 00:14:37,603 --> 00:14:41,705 The workshop then offers a hands-on demonstration of such activities. 193 00:14:50,050 --> 00:14:57,486 10 fifteen a short break where you can have some tea, coffee, and hopefully a little snacky. 194 00:14:58,129 --> 00:15:00,953 Followed by the ten thirty parallel sessions. 195 00:15:03,362 --> 00:15:04,703 1030. 196 00:15:04,964 --> 00:15:06,644 Gallery Room 2. 197 00:15:07,145 --> 00:15:13,070 Linhao Ye with Daisy Abbott present Learning Idioms Through Play. 198 00:15:13,211 --> 00:15:17,014 A tabletop game approach to figurative language acquisition. 199 00:15:19,254 --> 00:15:20,735 So hi. 200 00:15:20,735 --> 00:15:21,175 hi all. 201 00:15:21,175 --> 00:15:22,375 This is Ling Hao. 202 00:15:22,375 --> 00:15:24,417 I'm from Glasgow School of Art. 203 00:15:24,417 --> 00:15:30,420 We are I'm supervised by Daisy Ebbott who is amazing in game based learning. 204 00:15:30,420 --> 00:15:33,002 So this is a master's project I made. 205 00:15:33,002 --> 00:15:40,646 Um we decided to use games for idiom learning because myself I love learning languages. 206 00:15:40,646 --> 00:15:48,258 Uh but I found idioms are quite hard and fantastic to learn because there are lots of 207 00:15:48,258 --> 00:15:53,159 hidden meanings uh and its figurative meaning is different with literal meanings. 208 00:15:53,159 --> 00:15:56,820 I found this really hard in English when I was learning English. 209 00:15:56,820 --> 00:16:07,683 And when I was doing my masters, I was doing volunteer in Confucius Institute at Glasgow, so I met a lot of second language learners in Chinese. 210 00:16:07,683 --> 00:16:14,575 And amazingly is lots of them speak very well, but they found idioms are quite hard as well. 211 00:16:14,575 --> 00:16:18,296 So like what I I'm feeling in English idioms. 212 00:16:18,296 --> 00:16:23,428 So that's inspired me to make a game like for EDMs learning. 213 00:16:23,428 --> 00:16:25,559 So we take Chinese as an an example. 214 00:16:25,559 --> 00:16:41,136 Um so general game idea is we use a framework framework called learning mechanics to game mechanics framework, which aims to uh w give your give you di direction when you designing 215 00:16:41,136 --> 00:16:47,378 the game, uh trying to rigorously design the game mechanic with 216 00:16:47,712 --> 00:16:50,504 matching the learning mechanics to help them. 217 00:16:50,504 --> 00:16:57,909 So the general LMGM mapping in the game is we design those cards of idioms. 218 00:16:57,909 --> 00:17:04,163 So each card of idiom they have uh effects which can which can affect the the game. 219 00:17:04,163 --> 00:17:17,334 So you need to use them very uh cautiously uh and those effects of the card is actually linked with the figurative meaning of idiom and the name of card is idiom. 220 00:17:17,334 --> 00:17:30,551 So basically while you are thinking about using those cards, you the the meaning of the idiom is actually processing times to times in your head and you unconsciously uh 221 00:17:30,551 --> 00:17:38,525 understand the figurative meaning of of the idiom and link them with the literal literal one because it's the name of card, right? 222 00:17:38,746 --> 00:17:39,626 so cool. 223 00:17:39,626 --> 00:17:47,500 Yeah, so basically that's general idea and we uh we designed more details to make it 224 00:17:47,766 --> 00:17:49,797 uh more suitable for language learning. 225 00:17:49,797 --> 00:17:52,826 For example, when you play a card, you have to speak out the name. 226 00:17:52,826 --> 00:17:57,723 Uh then it enhance your your memories because you because you speak it out. 227 00:17:57,723 --> 00:18:00,265 So yeah, yeah, that's a basic idea. 228 00:18:00,265 --> 00:18:01,005 That sounds awesome. 229 00:18:01,005 --> 00:18:07,859 So is it a a competitive game, a cooperative game, um a solo game, what party game, what kind of game is it? 230 00:18:07,860 --> 00:18:17,270 Yeah, while I was designing the game, uh I selected a set of idioms, because it's really hard to decide the game in general. 231 00:18:17,270 --> 00:18:21,751 So one of the game inspired me called War Chest. 232 00:18:21,751 --> 00:18:25,493 It's basically a competitive competitive game, like board game. 233 00:18:25,493 --> 00:18:29,454 Uh you use pieces to fight each other. 234 00:18:29,454 --> 00:18:39,157 So it's competitive, but it's but we make it uh cooperative as well because you can play two versus two or things like that. 235 00:18:39,157 --> 00:18:42,958 Um yeah, so um 236 00:18:43,098 --> 00:18:48,419 Generally it's a competitive game, but if you want we can play it like team versus team. 237 00:18:48,419 --> 00:18:49,400 That's fabulous. 238 00:18:49,400 --> 00:18:53,791 So, um in the in the session, what will you be asking uh participants to do? 239 00:18:53,791 --> 00:18:54,681 Is it play the game? 240 00:18:54,681 --> 00:18:56,742 What's gonna what's gonna happen in the session itself? 241 00:18:56,742 --> 00:19:00,443 Yeah, they will play the game generally for most of the time. 242 00:19:00,653 --> 00:19:11,206 and f at first we will we will provide the step by step tutorial to guide uh to guide attendees to get into the game. 243 00:19:11,206 --> 00:19:13,066 For example, we will give you some 244 00:19:13,408 --> 00:19:18,982 examples to say hey how would you do uh actions with those cards. 245 00:19:18,982 --> 00:19:24,727 So uh give you th two minutes and think about it and then let's show the answer. 246 00:19:24,727 --> 00:19:37,556 So basically like that and then while everybody is familiar with the rules we will uh basically let everybody uh play around with the game and see how those idiom learning 247 00:19:37,556 --> 00:19:39,978 works and we will provide 248 00:19:40,542 --> 00:19:43,864 those uh white cards, like customizable cards. 249 00:19:43,864 --> 00:19:57,361 So um because Chinese idiom is just a example, uh attendees must know a lot of i idioms in English or their native languages, so they can uh once they are familiar with the game, 250 00:19:57,361 --> 00:20:07,897 they can try to customize their own uh design of those idioms and how could they fit the game and and draw illustrations as well. 251 00:20:07,897 --> 00:20:10,496 So it yeah, it could be 252 00:20:10,496 --> 00:20:14,367 Very cool to learn more idioms from those attendees for me as well. 253 00:20:14,367 --> 00:20:15,276 That's fantastic. 254 00:20:15,276 --> 00:20:16,748 that's a real kind of co-creation angle. 255 00:20:16,748 --> 00:20:17,548 I love it. 256 00:20:17,548 --> 00:20:23,910 Just I've got to ask, what's your favorite English idiom so far that you've encountered? 257 00:20:24,930 --> 00:20:27,250 I would say into the woods. 258 00:20:27,431 --> 00:20:33,783 At first I don't know it is an idiom. 259 00:20:33,783 --> 00:20:39,116 I was thought, okay, this year we are going to University of Sussex and we are 260 00:20:39,116 --> 00:20:47,493 We're going to have a event uh into the into the into the woods and we will have a very woody decoration probably. 261 00:20:47,493 --> 00:20:50,856 And then my supervisor told me, Into the wood itself is a EDM. 262 00:20:50,856 --> 00:20:55,312 It means like get out of your comfort zone and being brave. 263 00:20:55,312 --> 00:20:57,481 I was like, Wow, I don't even know. 264 00:20:57,481 --> 00:21:00,724 Now you see how EDM learning is hard to second language learners. 265 00:21:00,724 --> 00:21:01,995 Yeah, I can imagine. 266 00:21:01,995 --> 00:21:03,576 that's so that's so wonderful. 267 00:21:03,576 --> 00:21:04,487 thank you so much for that. 268 00:21:04,487 --> 00:21:05,788 This sounds like a great session. 269 00:21:05,788 --> 00:21:08,832 Lingao, I've just got one more question for you, which is 270 00:21:08,832 --> 00:21:16,251 If you were to disappear into the woods, where would we find you and what would you be doing? 271 00:21:16,251 --> 00:21:27,604 I would probably you will probably find me in the cave in in the woods and I will probably making games with those stones and play with myself. 272 00:21:31,416 --> 00:21:32,727 1030. 273 00:21:32,747 --> 00:21:34,288 The Terrace Room. 274 00:21:34,689 --> 00:21:35,099 Dr. 275 00:21:35,099 --> 00:21:47,238 Will Coyles presents I really enjoyed pretending to rob a convenience store, using simulated deviance as a pedagogical tool for engaging students with criminological theory. 276 00:21:57,046 --> 00:22:03,568 As a pedagogical tool for promoting undergraduate criminology students multidimensional engagement with criminological theory. 277 00:22:04,309 --> 00:22:12,092 During the session, delegates will be split into small groups and asked to simulate shoplifting by completing a crime script of their own. 278 00:22:12,232 --> 00:22:18,154 Following this, delegates will be asked to reflect upon their experience while engaging with the results of the study. 279 00:22:24,750 --> 00:22:37,504 1030 Gallery Room 1 Sarah Mayakaba with Ali Jafarani present Failing to Play, Reframing Failure as the Goal of Play. 280 00:22:39,414 --> 00:22:50,817 I think generally when we approach discussions around failure in play, um, failure is seen as a sequential step in the process of eventual success. 281 00:22:51,187 --> 00:22:56,979 and that's the premise behind escape rooms, behind like mini board games and puzzles, um, which has its own merit. 282 00:22:56,979 --> 00:23:04,841 But what we're interested in doing is how does the experience of play change when failure itself is the goal? 283 00:23:05,281 --> 00:23:07,642 And so there are some 284 00:23:08,430 --> 00:23:11,472 You know, there are some games that are unwinnable by design. 285 00:23:11,472 --> 00:23:20,998 Things in which, um, for example, like quick challenges of like built, you know, a tower that holds um XYZ at weight and groups will try and then they'll fail. 286 00:23:20,998 --> 00:23:26,062 Um and those discussions are often tied to resilience and that's great. 287 00:23:26,062 --> 00:23:30,365 Um, but our focus is not games that are unwinnable. 288 00:23:30,365 --> 00:23:38,430 It's on activities that are designed to fail, in which participants have agency in choosing the kind of failure. 289 00:23:38,772 --> 00:23:40,302 Very cool. 290 00:23:40,363 --> 00:23:40,753 Thank you. 291 00:23:40,753 --> 00:23:42,684 So I'll give you an example. 292 00:23:43,846 --> 00:23:55,514 one of the activities that we've been looking at that we may uh trial for uh this workshop is building like in groups, building Lego, but building a Lego house with the most 293 00:23:55,514 --> 00:23:57,355 inconvenient entrance possible. 294 00:23:57,355 --> 00:24:01,838 Um and so why, right? 295 00:24:01,838 --> 00:24:03,440 Why would someone engage in this? 296 00:24:03,440 --> 00:24:07,102 Um I think this is valuable because it 297 00:24:07,816 --> 00:24:10,827 really, I think, works different muscles in your brain. 298 00:24:10,967 --> 00:24:19,210 We're in this um age of AI right now where so much of it's a friction of our lives is taking away. 299 00:24:20,231 --> 00:24:30,635 We're in a very solution-oriented world in which we can, you know, we can put a a problem or a question um into Chat GPT or Claude and we'll get multiple solutions back. 300 00:24:30,716 --> 00:24:37,118 And so what we're trying to do is um how do we get out of that kind of like solution grab race? 301 00:24:37,480 --> 00:24:43,032 um and start challenging a different muscle, the muscle of um, how do we put obstacles in the way? 302 00:24:43,032 --> 00:24:49,063 How do we invoke like a different sense of creativity as we address this problem? 303 00:24:49,063 --> 00:24:50,894 And then how do we sit in that struggle? 304 00:24:50,894 --> 00:24:52,414 Because that's uncomfortable for people. 305 00:24:52,414 --> 00:25:03,257 Um it's uncomfortable to to sit with um a task in front of you and find all of the ways that you can make this task go wrong or do it differently. 306 00:25:04,518 --> 00:25:06,408 and I think what it also does is it 307 00:25:06,408 --> 00:25:13,721 reclaims play from the justification of usefulness. 308 00:25:14,001 --> 00:25:21,745 Because the objective is to fail, therefore it's yeah, it absolves you of the um the the necessity of usefulness. 309 00:25:21,745 --> 00:25:22,225 Exactly. 310 00:25:22,225 --> 00:25:23,866 It's inherently it's unuseful, right? 311 00:25:23,866 --> 00:25:25,416 It's against all of those narratives. 312 00:25:25,416 --> 00:25:34,328 Uh against it goes against those narratives of again usefulness, productivity, optimization, and even perfection, I think. 313 00:25:34,328 --> 00:25:37,090 that we're so constantly struggling with in our world today. 314 00:25:37,090 --> 00:25:46,886 Um and the goal is also that this creates a low pressure setting in which in which like no idea is a bad idea. 315 00:25:46,886 --> 00:25:47,146 Right. 316 00:25:47,146 --> 00:25:52,629 It's easy to to to paste that kind of onto an activity, but it's harder to put that into practice. 317 00:25:53,670 --> 00:25:59,884 and then I think finally what what we're hoping that people really kind of leave with this a sense of joy. 318 00:26:00,164 --> 00:26:11,427 okay, it should be fun, it should be playful, it should be something that brings people together, um, working a kind of a different side of of um the brain and the cognition that 319 00:26:11,427 --> 00:26:13,678 often we don't use in in today's world. 320 00:26:14,198 --> 00:26:16,007 I that sounds absolutely incredible. 321 00:26:16,007 --> 00:26:25,861 So I mean, other than this session, by the sounds of things very subversively and quietly trying to tear down the capitalist hell in which we've managed to ensconce ourselves. 322 00:26:25,941 --> 00:26:28,822 What will you be asking of the participants? 323 00:26:30,114 --> 00:26:34,055 We're hoping that it is high energy and collaborative. 324 00:26:34,055 --> 00:26:37,976 Um, and really we just want people to to come to have fun. 325 00:26:37,976 --> 00:26:49,249 Um, where we could just do a quick like check-in at the beginning, see how people are doing, see how they're inherently already approaching the topic of failure, and then after 326 00:26:49,249 --> 00:26:53,961 kind of some discussions, it should just be uh very activity-led. 327 00:26:53,961 --> 00:26:56,031 We will be doing some talking, but not very much. 328 00:26:56,031 --> 00:26:58,942 And so we're hoping that everyone comes into this. 329 00:26:59,320 --> 00:27:08,957 Feeling like they have the agency to contribute and feeling like they have the agency to um aid us in kind of building the environment and in the session in the way that they 330 00:27:08,957 --> 00:27:09,770 choose. 331 00:27:09,770 --> 00:27:11,188 I mean, that sounds absolutely fabulous. 332 00:27:11,188 --> 00:27:19,784 I have just one more question for you, which is if you were to disappear into the woods, where would we find you and what would you be doing? 333 00:27:21,185 --> 00:27:28,850 likely you would find me in a tiny little like mushroom or fairy house reading a book. 334 00:27:29,792 --> 00:27:31,633 With a little fire going. 335 00:27:31,633 --> 00:27:38,440 Um, I think there's something so magical about reading in a forest. 336 00:27:38,440 --> 00:27:44,326 Like I think the the sound skinny and there is something that is not replicated anywhere else. 337 00:27:44,326 --> 00:27:49,832 And I know I would sit with my book in my hand and then put it down and just close my eyes and listen. 338 00:27:49,832 --> 00:27:52,284 Um but would tell myself. 339 00:27:58,775 --> 00:28:00,256 Eleven fifteen. 340 00:28:00,437 --> 00:28:01,728 Terrace Room. 341 00:28:03,840 --> 00:28:18,372 Anna Carter, Nick Whitten, Ian Robson, Lauren Scott, Sylvester Arnab, Dan Axon, Kevin Bourbon, Neil Dixon, Monty King, Petros Lameris, Tamar McClellan, Alex Mosley, Malcolm 342 00:28:18,372 --> 00:28:32,834 Murray, John Parkin, Katie Peart, Beth Picton, Rochelle Rawlinson, Safar Cindy, Yassi Tirani, Mark Thomas, Helen Todd, Ian True Love, Dave White and Andrew Wilson present 343 00:28:33,186 --> 00:28:38,417 Dolphin Trainer, a playful deep dive into the replay framework. 344 00:28:40,792 --> 00:28:42,162 Anna, tell us a bit about your session. 345 00:28:42,162 --> 00:28:46,766 I'll say yours, yours and the rest of the entirety of the playful learning community session. 346 00:28:46,766 --> 00:28:48,788 The session's meant to be really interactive. 347 00:28:48,788 --> 00:28:54,722 We've got this new framework, which is full orientated around a dolphin, obviously. 348 00:28:54,722 --> 00:28:58,555 Um so the idea is that there's these different aspects. 349 00:28:58,555 --> 00:29:04,589 When you're trying to redesign a module to make it more playful, there's these certain things that you should hit whilst going through. 350 00:29:04,589 --> 00:29:09,004 So that's the replay framework, um, which happens to look like a dolphin. 351 00:29:09,004 --> 00:29:22,185 So the point of the session is to explore these different areas, um, quick fire rounds and start to think about them doing like lightning fast kind of framework, introductions and 352 00:29:22,185 --> 00:29:28,250 participation with a kind of musical chairs esque way. 353 00:29:28,250 --> 00:29:38,638 So we'll be moving around the room, quick fire through each section, just to get a bit of feedback on the each section, but also just to learn about it and 354 00:29:38,722 --> 00:29:39,962 Have a bit of fun. 355 00:29:40,083 --> 00:29:40,693 That sounds great. 356 00:29:40,693 --> 00:29:43,215 So what are you gonna be asking uh attendees to do? 357 00:29:43,215 --> 00:29:45,067 What what should they expect when they come? 358 00:29:45,067 --> 00:29:51,111 They should expect whimsie, um, poisonous and whimsie, yeah. 359 00:29:51,111 --> 00:29:53,122 Um and fun, basically. 360 00:29:53,122 --> 00:29:58,936 Um think school disco musical chairs plus dolphins, I guess. 361 00:29:58,936 --> 00:30:01,318 Um So very high energy. 362 00:30:01,318 --> 00:30:07,252 What's so with with the dolphins, can can you do some theatre of the mind for or theatre of the ears and mind? 363 00:30:07,444 --> 00:30:11,066 Where does the resemblance between a dolphin and the replay framework come in? 364 00:30:11,066 --> 00:30:12,217 Do they both have blow holes? 365 00:30:12,217 --> 00:30:13,378 How does it work? 366 00:30:14,399 --> 00:30:15,719 I hope so. 367 00:30:16,920 --> 00:30:21,464 Yeah, so we actually are bringing some blow-up dolphins, so they will be present. 368 00:30:21,464 --> 00:30:23,985 Um they're bigger than we expected, so you can sit on them. 369 00:30:23,985 --> 00:30:37,184 Um but um basically when we were we had a a weekend trip away is the whole kind of Kawhi group of replaying, um, and came up with the framework and then as we were drawing it out. 370 00:30:37,184 --> 00:30:41,256 At first it looked slightly like a slug and then I was like, No, it looks like a dolphin. 371 00:30:41,256 --> 00:30:49,941 Um and then it turned out that as you went round it actually it just follows the curve of the head of a dolphin. 372 00:30:49,941 --> 00:30:53,403 Um and I decided that therefore it should be a dolphin. 373 00:30:53,403 --> 00:30:58,080 So that seems much more marketable than like, you know, the replay slug. 374 00:30:58,080 --> 00:31:01,287 Although that in itself is kind of slightly adorable and cute. 375 00:31:01,928 --> 00:31:02,448 I know. 376 00:31:02,448 --> 00:31:04,969 Well, it was much easier to draw a dolphin. 377 00:31:06,250 --> 00:31:12,613 I'd I'd I'd argue it's easier to draw a slug, just a blob really, isn't Just a slimy just an ambulatory bogey. 378 00:31:12,613 --> 00:31:15,614 Um, so last question. 379 00:31:15,614 --> 00:31:19,610 If you were to disappear into the woods, where would we find you? 380 00:31:19,610 --> 00:31:21,757 Uh an ice cream truck. 381 00:31:25,699 --> 00:31:29,920 Is that in any way influenced by the thirty five degree heat that we're recording in? 382 00:31:29,920 --> 00:31:32,490 No, I'm obsessed with ice cream all year round. 383 00:31:32,490 --> 00:31:34,272 Oh marvelous. 384 00:31:34,454 --> 00:31:35,606 I do always wonder why the Mr. 385 00:31:35,606 --> 00:31:39,682 Whippies are outside like, you know, the local parks and forests and things even in the winter. 386 00:31:39,682 --> 00:31:41,805 That that's for yourself. 387 00:31:42,307 --> 00:31:46,472 They're literally just driving around trying to find me, like, someone needs ice cream. 388 00:31:51,520 --> 00:31:54,613 1130 Gallery Room 2 389 00:31:56,652 --> 00:32:01,174 Mayor Bull and Kirstine Aubrey present The Playful Leader. 390 00:32:03,618 --> 00:32:06,319 Well, our session is called The Playful Leader. 391 00:32:06,419 --> 00:32:10,940 It builds on a session that we did last year, which used the trace framework. 392 00:32:10,940 --> 00:32:21,783 For those of you that weren't there for that, that was about tactility, reflection, auditory collaboration and embodiment and how we use that within our work. 393 00:32:21,804 --> 00:32:26,165 So this year we're actually turning, we're going to use that in terms of the playful leader. 394 00:32:26,165 --> 00:32:30,516 Now the playful leader stems out of there's quite a lot of work by Joe Owen in this area. 395 00:32:30,826 --> 00:32:36,730 Now he was looking at what he called the three and a half Ps, the kind of people, positivity, and professionalism. 396 00:32:36,730 --> 00:32:40,512 And then he used that to kind of look at how we engage with performance. 397 00:32:40,512 --> 00:32:44,974 But we're putting in this bold fourth dimension, which is playfulness. 398 00:32:44,974 --> 00:32:56,461 And it's how we bring that and how we use that, those sensory cues, how we use that creativity, the imagination to help us become authentic, genuine sensory leaders. 399 00:32:56,461 --> 00:32:58,612 So that's what the art workshop is about. 400 00:32:59,214 --> 00:32:59,994 I mean, that sounds fabulous. 401 00:32:59,994 --> 00:33:02,897 What will you be asking of attendees when they come to your workshop? 402 00:33:02,897 --> 00:33:04,749 What should they what should they expect? 403 00:33:04,749 --> 00:33:11,094 And also what's the what's the half P that well I've finished that so the half P on Joe Owens is the perform performance. 404 00:33:11,094 --> 00:33:15,207 So it's a form of performati I can't say the words performativity. 405 00:33:15,207 --> 00:33:23,494 So we don't use that half because what he talks about is the people, positivity, and professionalism all come together within to enhance the performance. 406 00:33:23,494 --> 00:33:28,578 What we're saying is that around all of that, we're we're offering a fourth P. 407 00:33:28,866 --> 00:33:30,547 Which is this playfulness. 408 00:33:30,547 --> 00:33:32,257 So that's where that's where that comes in. 409 00:33:32,257 --> 00:33:34,438 So we're offering a slightly different perspective on it. 410 00:33:34,438 --> 00:33:37,689 Lots of Ps to come out within this playful leader. 411 00:33:38,870 --> 00:33:40,951 So yeah, I'm trying trying to work up what the percentage would be. 412 00:33:40,951 --> 00:33:42,732 Is this like twenty-five percent more P? 413 00:33:42,732 --> 00:33:46,353 But no, it'd be half a so it'd be twelve and a half percent more P for your buck. 414 00:33:46,653 --> 00:33:48,694 Maybe, maybe certainly, yeah. 415 00:33:48,694 --> 00:33:52,135 Certainly the playfulness will be in all those elements, hopefully. 416 00:33:52,596 --> 00:33:56,097 Sorry, I I I asked a question and then interrupted myself. 417 00:33:56,097 --> 00:33:58,278 Bad Michael, very um 418 00:33:58,412 --> 00:34:01,784 So sorry, so what will you be asking of attendees in your workshop? 419 00:34:01,784 --> 00:34:10,829 So, like in all of our workshops, we try and make sure that we practice what we preach, that it is practical, it is tactile, it is collaborative. 420 00:34:10,829 --> 00:34:16,712 So we've got opportunities for participants to playfully explore using objects. 421 00:34:16,712 --> 00:34:23,802 We've got some curiosity bags and we've been testing that activity across multiple workshops and it's gone down really, really well. 422 00:34:23,802 --> 00:34:26,850 Um, and we're also going to be getting people to think about. 423 00:34:26,850 --> 00:34:33,034 How we explore different sensory cues and how they influence authority, connection, decision making. 424 00:34:33,034 --> 00:34:38,217 And we also get this opportunity to co-create what do we actually mean by a playful leader? 425 00:34:38,217 --> 00:34:39,397 What does that look like? 426 00:34:39,397 --> 00:34:47,582 And which elements of that do people want to pledge and take forward and embrace, thinking about how do we be brave or courageous in this space. 427 00:34:47,582 --> 00:34:51,690 Leadership and playfulness are not necessarily two words that people put together. 428 00:34:51,690 --> 00:34:54,862 So it's how do we t move that forward. 429 00:34:54,862 --> 00:34:57,584 Create a sort of scaffolding approach for ourselves. 430 00:34:57,924 --> 00:35:00,436 I mean, that all sounds absolutely fabulous. 431 00:35:00,436 --> 00:35:03,448 What's the energy level that you want from people going in? 432 00:35:03,569 --> 00:35:09,253 We really love having lots of energy, don't we, Kirstein, in our in our sessions? 433 00:35:09,253 --> 00:35:12,445 Kirstine and I are both from creative arts backgrounds. 434 00:35:12,445 --> 00:35:16,518 Kirstine is from craft and design, and I'm from theatre and performance. 435 00:35:16,518 --> 00:35:21,486 So we do, we do love people to come with energy, but we also like to be able to 436 00:35:21,486 --> 00:35:28,869 play with it and for people to think about okay, we still can have moments of quiet and calm and reflection and socialization. 437 00:35:28,869 --> 00:35:34,071 It doesn't all have to be high energy to be playful or to be creative or fun. 438 00:35:34,071 --> 00:35:41,355 So we it works really well for people to for it to ebb and flow and for people to be able to access it in a way that suits them. 439 00:35:41,355 --> 00:35:44,996 We want people to feel it is an inclusive space. 440 00:35:45,696 --> 00:35:48,057 and yeah, we're really looking forward to it. 441 00:35:48,218 --> 00:35:49,738 Maya Kirstine. 442 00:35:49,878 --> 00:35:53,681 If you were to disappear into the woods, where would we find you? 443 00:35:53,681 --> 00:35:55,422 And what would you be doing? 444 00:35:55,663 --> 00:36:04,721 I would be sitting under a tree, very much on the ground, sitting in moss, and being very quiet and listening to the birds singing. 445 00:36:04,721 --> 00:36:06,518 Oh that's wonderful. 446 00:36:06,518 --> 00:36:09,214 How about you soft my really calm? 447 00:36:09,475 --> 00:36:17,420 Well, growing up near the coast, I am craving seeing the any form of body of water at the moment, so I think you would find me near near the 448 00:36:17,420 --> 00:36:26,528 the nearest little brook or river and uh would be trying to dunk my toes in and cool off in some of this heat wave that we've been having recently. 449 00:36:33,390 --> 00:36:36,233 And so the day's parallel sessions will come to an end. 450 00:36:36,233 --> 00:36:46,562 But through all of these running parallel parallel parallel to the parallel sessions will also be the spotlight activities, which you can drop in and out of throughout the day. 451 00:36:47,143 --> 00:36:54,420 The first of these is presented by Helen Tidey, with The Playful Nature of Means for Reflection and Community Building. 452 00:36:56,630 --> 00:37:00,896 So I think I'll start with telling you how my research came about. 453 00:37:00,896 --> 00:37:08,565 So I teach a three hour lecture, which is help to put it politely. 454 00:37:08,565 --> 00:37:15,744 Um there's such a lack of engagement in the students after about the first half an hour. 455 00:37:15,946 --> 00:37:22,828 So I started to play around with getting the students to create memes to reflect on their learning or things they've learned in the lesson. 456 00:37:22,828 --> 00:37:32,551 And what I noticed was that it really raised the energy in the classroom and made it much more playful, much more interactive, um, and just brought joy to the session. 457 00:37:32,611 --> 00:37:36,872 So I've continued that research with a great group of people around the country. 458 00:37:36,872 --> 00:37:43,990 And we've done research into using it as a way to reflect on learning content, but we've also done it as a 459 00:37:43,990 --> 00:37:49,775 way to express emotion around assessments and start in university. 460 00:37:49,775 --> 00:37:55,219 And what we found is that it's just such a energy builder within the sessions. 461 00:37:55,680 --> 00:37:59,162 We get the students to share the memes so that the whole class see them. 462 00:37:59,162 --> 00:38:05,528 And what and basically it helps build confidence in the fact that people can see they're having the same emotions. 463 00:38:05,528 --> 00:38:09,711 And it also allows them to to reflect on what we've what we've taught them as well. 464 00:38:09,711 --> 00:38:13,666 And it's just been such a fun project to work on over the last few years. 465 00:38:13,666 --> 00:38:15,287 What's your favorite meme? 466 00:38:15,428 --> 00:38:18,750 Well, I teach um forensic science. 467 00:38:18,831 --> 00:38:24,916 So I have to say that my favorite meme is the um the girl with the burmin burning fire behind her. 468 00:38:24,916 --> 00:38:36,847 Because it has lots of it comes up lots from the students in forensic science with with um people using the wrong expression of language, because forensics is quite specific on how 469 00:38:36,847 --> 00:38:37,948 you express things. 470 00:38:37,948 --> 00:38:40,632 Um it comes up a lot when we're talking about 471 00:38:40,632 --> 00:38:43,844 preparation for court assessments, expressing their emotion. 472 00:38:43,885 --> 00:38:49,449 It's it's multi-purpose, but it has that lovely kind of forensic connection as well, which is why I just love it. 473 00:38:49,449 --> 00:38:56,514 And having a two year old myself, I can absolutely see my daughter pulling the exact same facial expression uh if if she burned the house down. 474 00:38:56,595 --> 00:38:58,657 So yours is a spotlight session. 475 00:38:58,657 --> 00:39:02,179 What are people going to be doing uh when they visit, drop in? 476 00:39:02,179 --> 00:39:10,444 Um well hopefully I'm gonna take them through the process of creating their own meme and then we're going to share those so they can see um 477 00:39:10,444 --> 00:39:13,727 what memes have been created on the Friday across the conference. 478 00:39:13,727 --> 00:39:25,506 Um so really it's just allowing people to use one of the meme generators to create their own meme, reflect on how they felt about the conference, just to see how easy it is to 479 00:39:25,506 --> 00:39:29,849 make and share and think about how that they could take that back into their own practices. 480 00:39:29,849 --> 00:39:36,054 And finally, uh Helen, if you disappeared into the woods, where would we find you? 481 00:39:37,942 --> 00:39:39,565 Ooh, good question. 482 00:39:39,565 --> 00:39:47,757 I am a massive Nordic lover, so you'd probably find me somewhere deep in the Finnish woods somewhere. 483 00:39:47,757 --> 00:39:49,379 Somewhere deep what would you be doing? 484 00:39:49,520 --> 00:39:51,582 I would probably be staring at the stars. 485 00:39:51,793 --> 00:39:52,494 that's marvellous. 486 00:39:52,494 --> 00:39:54,046 That's such a wonderful thought. 487 00:39:56,504 --> 00:40:03,220 The other spotlight session running throughout Friday will be hosted by David Anderson, Unlock the Fun 2.0. 488 00:40:03,220 --> 00:40:14,850 Playtest a new transferable escape room template, where David invites you to join him for an energetic hands-on session where you'll play test a brand new educational escape room 489 00:40:14,850 --> 00:40:20,835 template, co-created with students and staff at the University of Bristol and University of Lincoln. 490 00:40:20,976 --> 00:40:23,988 This will build on last year's Unlock the Fun workshop. 491 00:40:24,034 --> 00:40:30,039 And the sessions showcases how templated designs can scale playful learning across disciplines and institutions. 492 00:40:30,039 --> 00:40:38,965 oh From 1215, you'll be able to grab a light lunch in little takeaway boxes. 493 00:40:39,926 --> 00:40:44,940 You'll be able to nab little veggie sausage rolls, pies and tarts with salads. 494 00:40:47,534 --> 00:40:49,255 1245. 495 00:40:49,475 --> 00:40:53,937 The final activities and celebrations in the Terrace Room. 496 00:40:54,777 --> 00:41:01,461 Simon Gray, Claire Timmins, and Suzanne Faulkner take us through Cultivating Curiosity. 497 00:41:01,461 --> 00:41:04,222 What does an idea need to grow? 498 00:41:07,446 --> 00:41:13,990 In the session, delegates will be invited to choose one small seed of an idea related to their own playful learning practice. 499 00:41:14,111 --> 00:41:22,436 This might be a new teaching approach, community building experiment, a research question, or a playful intervention they've been hesitating to try. 500 00:41:22,597 --> 00:41:28,160 Each participant will be provided with a plant pot and a real sunflower seed to represent their idea. 501 00:41:28,481 --> 00:41:36,494 They will then plant their seed and be encouraged to decorate their plant pot with things their idea needs to grow, such as time, courage, 502 00:41:36,494 --> 00:41:41,779 Collaboration, institutional support, playfulness, or failure-friendly spaces. 503 00:41:42,121 --> 00:41:50,860 Participants will create a label for their sunflower, naming the idea and articulating their hopes for what it might become, and share their ideas in small groups. 504 00:41:56,802 --> 00:42:01,945 And so, at 1.45 on Friday, the conference draws to a close. 505 00:42:02,146 --> 00:42:07,790 But rather than ending at the conference door, this final session extends playfully into the future. 506 00:42:07,810 --> 00:42:17,878 Delegates will be invited to take their sunflowers away with them, and, if they so choose, report back on the progress of both their sunflower and their idea through photos, 507 00:42:17,878 --> 00:42:24,282 reflections, or community updates, creating an ongoing, low-pressure network of playful accountability. 508 00:42:27,208 --> 00:42:39,595 And as you journey home, reflect on how difficult it will be to explain to friends, family, and colleagues that the day was spent in a magical forest of alchemy, in 509 00:42:39,595 --> 00:42:56,044 training-based competency games, being unplugged, learning idioms, pretending to rob a convenience store, on failing to play, on training dolphins, storytelling, 510 00:42:56,298 --> 00:43:01,981 Zines, memes, and ideas. 511 00:43:03,702 --> 00:43:16,207 And then treat yourself to a little puckish pedagogue's grin, safe in the knowledge that the joy of playful learning is that it's not just fun and games, but it's also 512 00:43:16,208 --> 00:43:20,429 academically robust, tested and evidenced. 513 00:43:20,610 --> 00:43:31,104 So you'll be armed with that, with everything you've encountered so far, and with the friends, colleagues, collaborators and co conspirators you've met along the way. 514 00:43:32,014 --> 00:43:34,117 That should have been co conspirator. 515 00:43:34,278 --> 00:43:38,976 But co conspirator is such an entertaining word, I'm gonna keep it in the edit. 516 00:43:41,632 --> 00:43:46,507 Enjoy your trip back to the real world and out of the woods. 517 00:43:53,196 --> 00:43:58,530 This special program and a pod episode was presented and edited by Michael Collins. 518 00:43:59,311 --> 00:44:04,375 For more playful pedagogic podcasting, head on over to pedagodzilla dot com. 519 00:44:04,455 --> 00:44:13,312 And if you really, really like playful takes on pedagogy, why not check out our book Pedagodzilla Exploring the Realms of Pedagogy?